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101. Good Fight Requiem - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Malcanis Originally by: Korinn Another day, another few hours wasted staring at Stargates that wonĘt activateą Our fleet forms up at around 23:00, and moves towards NDH to protect some friendly POS, but alas when we...
- by Malachon Draco - at 2008.08.02 08:40:00
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102. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Originally by: Cpt Branko Originally by: Keitaro Baka So here's mine: A t1 rigged, t2 fit hac should not be faster than a t2 fit non-rigged ceptor. A nano pimped hac in perfect claymore gang with uber implants should not be faste...
- by Malachon Draco - at 2008.08.01 15:01:00
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103. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Originally by: Esmenet 4-6 km for hacs recons would be fine, but not if you have to spend 2 billion to get it. Agreed. Let's leave all the theorycrafting EFT fittings out of the discussion really (yes, that means you Nozh), and focus...
- by Malachon Draco - at 2008.08.01 14:21:00
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104. New announcement: IXC's Future - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Aberash Originally by: Zathi Shaitan Originally by: Pesadel0 Have fun guys .There are some crazy portugueses there :D The plural of "portuguese" is "portuguese"... let's all hope they are not all as illit...
- by Malachon Draco - at 2008.08.01 14:17:00
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105. for those "you are killing roaming gangs"-guys, also for CCP - in Test Server Feedback [original thread]
Originally by: Malena Panic Originally by: Cpt Cosmic if I spend 2+ bil on tanking, should I be invulnerable? Have you *seen* the kind of tanking you get with HG crystals, Siege Mindlink, and faction gear? Or how about a C...
- by Malachon Draco - at 2008.08.01 14:15:00
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106. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Originally by: Cpt Branko Originally by: Roy Batty68 Since this one is 90% debate team on the "to nerf or not to nerf" topic. Not saying there's anything wrong with that debate, there's a need for it. But this thread has gotten pr...
- by Malachon Draco - at 2008.08.01 14:12:00
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107. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Originally by: Kerfira Edited by: Kerfira on 01/08/2008 13:50:43 Originally by: Malachon Draco Originally by: Kerfira Simply put, you have to die as often as others for the game to be balanced! (yes, I know the though...
- by Malachon Draco - at 2008.08.01 14:05:00
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108. Tracking disruptors for missiles & drones, where? - in Test Server Feedback [original thread]
Why not introduce some kind of 'Phalanx/Goalkeeper' missile defence systems? Automated point defences vs missiles.
- by Malachon Draco - at 2008.08.01 13:32:00
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109. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Originally by: Esmenet I wonder how you can possibly test the large implications this will have for 0.0 warfare on sisi? You're right, you can't. But we try anyway.
- by Malachon Draco - at 2008.08.01 13:28:00
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110. Interesting ways to die in EVE - in EVE General Discussion [original thread]
Originally by: Aria Seniste Suddenly, asteroids from all sides begin closing in. You try to shoot them, but each shot only breaks the asteroid into two smaller fragments. Though you fight bravely, one finally reaches you. Your ship fla...
- by Malachon Draco - at 2008.08.01 13:27:00
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111. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Originally by: Cpt Branko Would, for instance, increasing the number of entrances to a region/constellation serve the purpose of diluting defences so bypassing them is more feasible? Yes it would change the situation, but I don't thi...
- by Malachon Draco - at 2008.08.01 13:11:00
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112. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Originally by: Cpt Branko Edited by: Cpt Branko on 01/08/2008 12:56:55 100v20 is a exaggeration (although burning back to a gate if the lag isn't too bad is a option), but let's ramp it down for 25v5 (preserving the same ratio). What n...
- by Malachon Draco - at 2008.08.01 13:07:00
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113. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Originally by: Cpt Branko If you get a 100-man gang protecting a gate, 20-man gangs (of any composition) simply should not have the option of driving through that camp. You can call it skillless and mindless laggy blobbing, and it's mayb...
- by Malachon Draco - at 2008.08.01 12:13:00
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114. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Originally by: TZeer Quote: A 10kms interceptor is not unhittable, not with guns. I've oneshotted ceptors doing that kinda speed because they came straight at me instead of ziggzagging. Or maybe they zagged when they should have zigg...
- by Malachon Draco - at 2008.08.01 11:27:00
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115. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Originally by: TZeer If an allince has 2000 members and can get them to unite under one goal, props to them!! If an alliance are willing to round up 100man gate camp to fend off 20 hostiles, props to them, it shows they are commited to kee...
- by Malachon Draco - at 2008.08.01 11:23:00
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116. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Originally by: Kerfira Originally by: Malachon Draco Originally by: Kerfira Nano'ing your ship to the wazzo should not make you close to unkillable! This is simply a damn lie, and you know it. You just have to go over ...
- by Malachon Draco - at 2008.08.01 10:59:00
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117. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Originally by: TZeer Edited by: TZeer on 01/08/2008 09:48:52 Quote: But once you start nerfing the run of the mill T2 fitted HAC, then you are getting close to removing the viability of roaming gangs in 0.0 alliance space. If...
- by Malachon Draco - at 2008.08.01 09:59:00
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118. for those "you are killing roaming gangs"-guys, also for CCP - in Test Server Feedback [original thread]
Originally by: Cpt Cosmic Originally by: Hiru Protagonist If someone wants to drop 2+ bil on snakes, mindlinks, etc., then that person should be rewarded with a ridiculously fast ship. fail excuse is fail if I spend 2+ bil on ...
- by Malachon Draco - at 2008.08.01 09:30:00
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119. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Originally by: TZeer Quote: This is simply a damn lie, and you know it. You just have to go over the killboards of all the known nano-corps/alliances to see there are losses pretty much every day. No it`s not. You and others are ...
- by Malachon Draco - at 2008.08.01 09:27:00
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120. Important: docking ranges - in Test Server Feedback [original thread]
Edited by: Malachon Draco on 01/08/2008 09:06:25 One of the advantages that very highspeed ships had was that they could bump capitals off stations. These capitals were playing dock/undock games, and thus were able to disengage from combat at ...
- by Malachon Draco - at 2008.08.01 09:05:00
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